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Advanced [show]


Conrad Rodney, Male Human [Permalink]

Personal [hide]

Description: A 5'8" northern man, he wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He wears a deerstalker hat to hide his balding. His eyes are blue and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Cursed with unlife at a very young age, Conrad has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Disease, Addict. Bonds: Enemies, Religious, Job. Occupation: Beggar

Voice: Australian accent

Attributes [hide]

Conrad Rodney, Male Human Cleric 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)12 (+1) 17 (+3)8 (-1)
Skills Athletics +4, Nature +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 400 gp.


Social Check DCs


Roger Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His silver hair is still thick. His eyes are likewise amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Tanner again; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Poor, Job, Slave, Military, Nature. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Roger Radcliffe, Male Human Cleric 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 900 sp.


Social Check DCs


Trym Browning, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a red Stetson hat and red clothes. He keeps his white hair in a flapper bob. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in a small mountains village. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Marshal soon after.

Motivation: Nothing but the best is good enough for him.

Ideals: Justice, Impeccable. Bonds: Nature, Job. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Browning, Male Human Barbarian 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)7 (-2) 8 (-1)9 (-1)
Skills Performance +1, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1600 sp. Malachite (14 gp). Golden pearl (150 gp). Rhodochrosite (14 gp).


Social Check DCs


Clerebold Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a simple violet robe with blue stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His head has been shaved. This violet eyed southerner is not easily forgotten.

Personality: Eccentric and domineering, Clerebold will drive conversation. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Clerebold took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a ruler and was forced into it by his family

Ideals: Extrovert, Gifted. Flaws: Ugly, Secretive. Bonds: Family. Occupation: Ruler

Voice: Pronounces O like U

Attributes [hide]

Clerebold Marlee, Male Human Adept 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 600 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). A silver and pearl hairclip (70 gp).


Social Check DCs


William Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, constantly wearing a yellow suit, green shirt, and tan tie. He has wavy brown hair. His eyes are likewise green.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

William Walcott, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)7 (-2) 12 (+1)6 (-2)
Skills Acrobatics +2, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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