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Advanced [show]


Percival Ashley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely green suit with yellow socks and a vest with buckled shoes. His long silver hair reaches down to his waist. His amber eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born at the edge of vast mountains. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Antagonistic, Fearful, Insane. Bonds: Nature. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

Percival Ashley, Male Human Adept 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 9 (-1)14 (+2)
Skills Nature +5, Stealth +2
Senses Passive Perception 9
Languages Common, Celestial, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Gomory Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a red handlebar mustache and slicked back red hair. He wears round tiny glasses practically rammed into his face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Rich. Occupation: Tailor

Voice: Draws out vowels

Attributes [hide]

Gomory Radcliffe, Male Human Monk 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)10 (+0) 17 (+3)11 (+0)
Skills Nature +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Gerald Hadlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. He has no hair. His face is scarred and worn.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast mountains. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and to be a painter again

Ideals: Extrovert. Flaws: Ugly, Shy, Racist. Bonds: Nature, Job. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Gerald Hadlee, Male Human Expert 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)9 (-1) 17 (+3)8 (-1)
Skills Arcana +1, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Trey Wellington, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan costume with the symbols of the four houses of cards on his torso. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has done his best to style his golden hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Trey Wellington, Male Human Barbarian 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)15 (+2) 11 (+0)12 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. Amber (160 gp). Citrine (60 gp). Black pearl (1500 gp). 1 Minor magic item.


Social Check DCs


Kyle Staurheim, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with feathered hat. He keeps his brown hair in a flapper bob. His eyes, though not visible through his cowl, are blue.

Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: Money/treasure; and to end his boredom

Flaws: Insane, Mundane. Bonds: Job, Immigrant, Rich. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Kyle Staurheim, Male Human Warlock 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)16 (+3) 12 (+1)15 (+2)
Skills Nature +6, Stealth +1
Senses Passive Perception 11
Languages Common, Gnoll, Aquan, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 800 gp. White pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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