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Advanced [show]


Clerebold Livingstone, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears tan leather gloves, a tan jacket, and tight pants. His brown hair is unkempt and raggedy. His eyes are likewise brown.

Personality: He has a massive crush on the younger sibling of the Bellfounder who has hired him part-time. Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Poor, Has a crush. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

Clerebold Livingstone, Male Human Wizard 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Deception +4, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Solomon Paxton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white coat over a tan low-cut shirt, and a broad hat upon his head. He has wavy golden hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He desires power and/or immortality.

Flaws: Addict, Disease. Bonds: Job, Rich, Adventurer. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Solomon Paxton, Male Human Ranger 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp.


Social Check DCs


Percival Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a green shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Percival took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To prove his worth to the world; and find a way to reverse the transformation of his sister

Ideals: Joker, Professionalism. Flaws: Impulsive. Bonds: Family, Nature. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Percival Clayton, Male Human Adept 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Deception +2, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 5000 sp. 1 Average lock. 1 Silk rope.


Social Check DCs


Miles Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He sports a long red beard, and similarly colored long hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He invites people to come help in his community garden.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Shoemaker job and began his own company from there.

Motivation: A deep hatred of illithids; and further expansion of business

Ideals: Optimist, Philantrophist, Gifted. Bonds: Job, Enemies. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Miles Anderton, Male Human Ranger 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 18 (+4)16 (+3) 11 (+0)10 (+0)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Emerald (1000 gp). Red spinel (50 gp). Rhodochrosite (11 gp).


Social Check DCs


Percival Ramsey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Percival is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.

History: When he was but 5 years old his parents immigrated from the west. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: Meet up once more with his childhood friend.

Flaws: Depressed. Bonds: Adventurer, Immigrant, Religious. Occupation: Dilettante

Voice: Sighs a lot, exhausted

Attributes [hide]

Percival Ramsey, Male Human Adept 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 17 (+3)15 (+2)
Skills Athletics +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 9000 sp.


Social Check DCs

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