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Advanced [show]


Shane Van Es, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. His long auburn hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with a lost civilization.

History: Born to a poor family in the city he treasured whatever gifts he got. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Locksmith

Voice: Speaks with a cold

Attributes [hide]

Shane Van Es, Male Human Rogue 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)17 (+3) 7 (-2)8 (-1)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 8
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Banded agate (15 gp).


Social Check DCs


Godfrey Addington, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a fancy brown suit. His whole body is exceptionally muscular. His golden hair is braided into rings. His eyes are likewise brown.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful brothel owner made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Philantrophist, Artistic. Bonds: Attractive, Immigrant, Family, Mentor. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Godfrey Addington, Male Human Rogue 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 15 (+2)11 (+0)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Conrad Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He usually wears his yellow robe and has his greatsword always slung over his shoulder. His red hair is slicked back into a classic pompadour. This amber eyed westerner is not easily forgotten.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: Conrad was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Merchant for hire.

Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark

Flaws: Terse, Depressed. Bonds: Adventurer, Poor, Job. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Conrad Cromwell, Male Human Wizard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills History +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp.


Social Check DCs


Conrad Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is greying and his face has many wrinkles. He has several tiny emerald earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born on a small isolated farm. His druidic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Rich, Nature. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Conrad Badger, Male Human Sorcerer 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)18 (+4) 14 (+2)11 (+0)
Skills Athletics +0, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Aquan, Terran, Draconic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Reynard Weld, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a worn and beaten armor. His hair is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. As long as the job gets done he does not care how it got done.

History: Reynard hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Reynard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Professionalism. Bonds: Attractive, Job, Enemies. Occupation: Map Maker

Voice: Ums and uhs a lot

Attributes [hide]

Reynard Weld, Male Human Rogue 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1200 gp.


Social Check DCs

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