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Advanced [show]


Randal Kendal, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses in blue turtlenecks beneath a brown coat with blue slacks. He is bald on top and has large chestnut tufts of hair around his ears. He has a dull look in his gray eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Hunter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He inherited the family business which he has now maintained for 5 years.

Motivation: Expand his business.

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Randal Kendal, Male Human Wizard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 5 (-3)13 (+1)
Skills Investigation +3, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 100 gp. Blue quartz (6 gp). Moss agate (6 gp). Citrine (20 gp). Jet (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Wesley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Cartwright. He has a long white beard with little hanging trinkets. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Further expansion of business; and expand his business

Flaws: Antagonistic, Insane. Bonds: Job, Attractive, Rich. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Trym Wesley, Male Human Rogue 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Acrobatics +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Charles Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has a large brown mantle and cape that has been intricately interwoven into his tan robe. His hair is greying and his face has many wrinkles. His eyes are likewise violet. His teeth are white and perfect.

Personality: Charles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. By chance he met his brother recently and the two have been together since.

Motivation: He has a rivalry with the Church that dominates his actions; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Religious, Mentor. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Charles Ainsworth, Male Human Adept 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)16 (+3) 11 (+0)18 (+4)
Skills Athletics +4, Investigation +5
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 19000 cp. 4 Holy water.


Social Check DCs


Guy Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his axe ready. He is bald on top and has large golden tufts of hair around his ears. His fierce hazel eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Slave. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Guy Atterton, Male Human Rogue 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +0 / 2d6-3, Grapple -2

Possessions: Just what you see.


Social Check DCs


Gunter Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Gunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Gunter was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Laborer. He has since lost track of the people in his past.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Fearful. Bonds: Job, Family. Occupation: Laborer

Voice: Mousy voice

Attributes [hide]

Gunter Heiser, Male Human Warlock 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)8 (-1) 13 (+1)8 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2800 sp. Brass mug with jade inlays (400 gp). Solid gold idol (400 gp).


Social Check DCs

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