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NPC Generator

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Advanced [show]


Cory Livingstone, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears many layers of old clothing at all times. His auburn hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Cory will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to loving parents in a slum to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and to prove his worth to the world

Ideals: Extrovert. Flaws: Ugly, Insomniac, Impulsive. Bonds: Poor, Family. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Cory Livingstone, Male Human Bard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. Star ruby (1200 gp). Azurite (11 gp). Malachite (11 gp).


Social Check DCs


Trym Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is cut short. He has a dull look in his amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of gnolls once and for all.

History: Trym hails from a village terrorized by gnolls. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trym's mother didn't care for him much, and the feeling was mutual. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his old friends; and revenge

Flaws: Antagonistic. Bonds: Poor, Enemies, Job, Adventurer. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Trym Hamilton, Male Human Bard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Robert Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with tan highlights, and long brown pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His white hair is unkempt and raggedy. His gray eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the north. He moved from fad to fad and when he turned 15 he discovered painting. He then took over the family business and is one of the better Marshal for hire.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Athletic, Artistic. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Marshal

Voice: Whispers

Attributes [hide]

Robert Chatham, Male Human Ranger 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Violet garnet (200 gp). Chalcedony (60 gp). Freshwater pearl (12 gp). 1 Masterwork Common Melee.


Social Check DCs


Balimaar Compton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His gray eyes peer out from beneath his wide-brimmed grey hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his brother recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Adventurer, Family, Rich. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Compton, Male Human Adept 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Nicholas Langdon, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Cartwright, and sports empty pouches on his belt. His red hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. He has had some formal painting training, and achieved minor success. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Revenge; and a need for knowledge about a nearby landmark

Ideals: Justice, Artistic. Flaws: Ugly, Terse. Bonds: Adventurer, Enemies. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Nicholas Langdon, Male Human Fighter 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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