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NPC Generator

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Advanced [show]


Norman Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. With bright golden hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Brewer, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Has a crush, Job. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Norman Radcliffe, Male Human Bard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 17 (+3)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 15000 cp.


Social Check DCs


Balimaar Upton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.

History: He was born in a small plains village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants a kiss; and to prove his worth to the world

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Balimaar Upton, Male Human Bard 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Clerebold Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long black hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: Gifted from a young age, Clerebold studied abroad. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Attractive. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Clerebold Gresham, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Freshwater pearl (15 gp). Lapis lazuli (15 gp). Iolite (80 gp). 1 Simple lock. 1 Average lock. 1 Climber’s kit.


Social Check DCs


Theodoric Emsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His moppish white hair is in a traditional bowl cut. He has several tiny topaz earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: He was born into a rich family. His arcane abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Money/treasure; and revenge

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Military, Enemies. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Emsworth, Male Human Barbarian 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Davenport, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean white cloak covering his clean studded leather. He keeps his long white hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was granted druidic powers by his dying sister.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Job. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Thomas Davenport, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 500 gp. Bloodstone (80 gp). Smoky quartz (80 gp).


Social Check DCs

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