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NPC Generator

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Advanced [show]


Gerard Dalton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue painted combat armor at almost all times. He has auburn hair. His amber eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Gifted. Bonds: Family, Job. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Gerard Dalton, Male Human Warrior 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)14 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 37000 sp. Amethyst (140 gp). Rock crystal (80 gp). Black opal (400 gp). Chrysoprase (80 gp). 1 Minor magic item.


Social Check DCs


Percival Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Percival is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east to a Animal Trainer, Percival learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 13 years.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Extrovert, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: Can't modulate volume

Attributes [hide]

Percival Brandon, Male Human Adept 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 12 (+1)8 (-1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Thomas Wordsworth, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and likes to wear ponchos typically of a light tan in addition to tight pants. His small hat is riddled with cuts and holes. He has gleaming, smiling hazel eyes.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Thomas was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels kind of lost in life; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly, Secretive, Depressed. Bonds: Job. Occupation: Bather

Voice: Deep voice with rolling R's

Attributes [hide]

Thomas Wordsworth, Male Human Warrior 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Alex Halsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair, when down, is lengthy. His eyes are gray and he is always smoking a pipe.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world.

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Alex Halsey, Male Human Wizard 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Hematite (8 gp). Blue quartz (8 gp). Onyx (20 gp). Chrysoprase (20 gp).


Social Check DCs


Godfrey Home, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear tan clothing when he does not wear armor. His white hair is unkempt and raggedy. His brown unseeing eyes seem to look past you.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast island. A freak accident while working with his Actor mother left him crippled. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and a deep hatred of orcs

Ideals: Joker. Flaws: Ugly, Disease, Impulsive. Bonds: Poor, Nature. Occupation: Ruler

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Home, Male Human Commoner 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)7 (-2) 18 (+4)13 (+1)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2 Thunderstones. 1 Everburning torch. 2 Thunderstones.


Social Check DCs

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