Adelard Ashley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and is generally well dressed albeit a few years behind the times. His left leg appears badly burned and disfigured. He sports a flattop hair cut. His brown eyes dart from person to person to random spaces in the air.
Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.
History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Stylist
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 100 gp. Amber (140 gp). 1 Darkwood Shield. 1 Darkwood Shield. 1 Breastplate. 1 Breastplate.
Alex Washington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears many layers of old clothing at all times. He keeps his long black hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.
History: He was born a particularly ugly child, much to the horror of his parents. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He is untrained/undisciplined, which makes him dangerous.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Professionalism. Flaws: Ugly, Insomniac, Insane. Bonds: Poor. Occupation: Seamstress
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 15 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp. Red garnet (140 gp).
Nicholas Crawford, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears tight fitting clothing which further accentuates his frame. His black hair and beard is wavy and long. His eyes are likewise hazel.
Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Carpenter job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Opinionated, Extrovert. Bonds: Attractive, Immigrant, Job. Occupation: Carpenter
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Silk rope. 1 Healer’s kit.
Gerard Yeardley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear black pants and tee shirts. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his wide-brimmed black hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered east to less war torn lands. He's since become an addict/alcoholic.
Motivation: He is content.
Flaws: Mundane, Addict, PTSD. Bonds: Poor, Immigrant. Occupation: Junk Dealer
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Ignan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp.
Peter Benson, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy blue pantaloons and a tan scarf. His red hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.
Personality: A deeply religious man he believes everything happens for a reason. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the north to a Seamstress, Peter learned a great deal about his mother's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Seamstress for the past few years.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Rich, Job. Occupation: Seamstress
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 18 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 7 (-2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!

