Heward Milton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears an entirely grey suit with black socks and a vest with buckled shoes. His golden hair is singed and shortened. His otherwise smooth face is marked with small tiny scars.
Personality: He never swears and excessively uses polite adverbs when speaking. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Heward was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Stableman
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 5 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 6 (-2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Star ruby (400 gp).
Aldous Benson, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple brown robe with black stripes complete with hood. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are green.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To settle down with his crush; and to be a ploughman again
Ideals: Disciplined, Logical. Bonds: Rich, Job, Has a crush. Occupation: Mortician
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Randal Yardley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Navigator. His hair is cut close to his head. His brown eyes dart from person to person to random spaces in the air.
Personality: Randal wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Randal was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has dedicated himself to building a better trade route.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Ideals: Disciplined. Flaws: Fearful, Greedy. Bonds: Job, Adventurer. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp. Brown-green garnet (80 gp). Moonstone (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Aldous Kimberley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His hair is auburn, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Aldous was raised in a hard working conservative environment. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Bonds: Attractive, Job, Adventurer. Occupation: Painter
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 20000 cp. Alexandrite (1100 gp). White opal (1400 gp).
Peter Ansley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He is an epitome of beauty. He wears a colorful flower in his golden hair. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the east. Brilliant and gifted he never wanted to apply himself. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 400 gp. Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item.
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