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NPC Generator

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Advanced [show]


Guy Nibley, Male Human [Permalink]

Personal [hide]

Description: 5'2" and lanky with angular features, he is an attractive figure. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor, Mentor. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Guy Nibley, Male Human Rogue 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)17 (+3) 18 (+4)13 (+1)
Skills Animal Handling +6, Athletics +0
Senses Passive Perception 14
Languages Common, Goblin, Dwarven, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Tim Oakley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple tan robe with grey stripes complete with hood, he is not a threatening figure. He has a very tight haircut. His gray unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also is a firm believer in the manly ideal.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things.

Flaws: Disease, Shy, Impulsive. Bonds: Nature, Attractive. Occupation: Ploughman

Voice: Spanish accent

Attributes [hide]

Tim Oakley, Male Human Aristocrat 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a violet tunic with grey highlights, and long tan pants that bunch up around his shoes. His chestnut hair is cut short. His green eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out

Flaws: Emotional, Antagonistic. Bonds: Slave, Family, Rich. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Everard Denholm, Male Human Cleric 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 100 gp. Lapis lazuli (7 gp).


Social Check DCs


Charles Van Es, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a red coat with black slacks. He carries with him a set of shields, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his father.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Charles Van Es, Male Human Ranger 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)13 (+1) 9 (-1)15 (+2)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp. Old masterpiece painting (800 gp). Fire opal pendant on a fine gold chain (800 gp).


Social Check DCs


Bernard Stanton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes, though not visible through his cowl, are violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Bather business at a young age. He helped his mother out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's in love; and to protect his home

Ideals: Fighting. Flaws: Selfish. Bonds: Military, Job, Guardian, Has a crush. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Bernard Stanton, Male Human Paladin 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)10 (+0) 16 (+3)8 (-1)
Skills Insight +5, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Amber (140 gp). Sard (70 gp). Smoky quartz (70 gp). Lapis lazuli (4 gp).


Social Check DCs

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