Hunter Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow shirt with thin grey vertical stripes and brown pants. He has a moderate pudge and is not very fit. His chestnut hair is cut short. His eyes are blue and beady.
Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Soapmaker but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Hunter's homeland. Hunter decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Pacifist, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Soapmaker
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. Eyepatch with mock eye of sapphire and moonstone (1600 gp). Solid gold idol (600 gp). Carved bone or ivory statuette (30 gp). 1 Masterwork studded leather. 1 Half-Plate.
Gilbert Barney, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His chestnut hair is smooth and relatively long. He has brown eyes and a grey hat with a tan feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is an amazing painter.
History: Gilbert hails from a village terrorized by giants. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted arcane powers by his dying sister.
Motivation: His religion dominates his actions; and many giants want him driven away
Ideals: Athletic, Gifted. Bonds: Attractive, Enemies, Religious. Occupation: Doctor
Voice: Italian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2900 sp. Bloodstone (30 gp). Lapis lazuli (12 gp). 1 Climber’s kit. 1 Disguise kit.
Manfred Jacobs, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is greasy and uncared for. He wears a mask on his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army
Ideals: Passionate, Persistence, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 cp.
Henry Thorpe, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan feathered hat and tan clothes. He is muscular with a powerful set of arms. His brown hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Herbalist, who enjoyed hunting, Henry was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: To unite with his brother; and regain custody of his daughter
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Nature, Family. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Magnifying glass.
William Halsey, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black broad hat and black clothes. He has a white handlebar mustache and slicked back white hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.
History: William was raised in a hard working conservative environment. He worked as a nervous Mortician and found it very stressful. He left for the south, certain he would find work there.
Motivation: To be a Animal Trainer again; and to unite with his brother
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant, Family. Occupation: Mortician
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 800 sp.
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