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NPC Generator

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Advanced [show]


Shane Dudley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, blue cloak. His silver hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a wizard, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He has achieved small success as a Beggar.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Artistic, Logical. Bonds: Mentor, Job, Family. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Shane Dudley, Male Human Cleric 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 61 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)8 (-1) 16 (+3)16 (+3)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 400 gp.


Social Check DCs


Gerald Bradley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in the north, but his parents moved at a very young age to the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Logical. Flaws: PTSD. Bonds: Enemies, Immigrant, Rich. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Gerald Bradley, Male Human Druid 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 11 (+0)9 (-1)
Skills History +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Browning, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His hair is golden and curly. His face is covered beneath a completely black helmet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and to clean up the streets

Flaws: Addict. Bonds: Attractive, Guardian, Poor. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Diggory Browning, Male Human Bard 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 3 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 5 (-3)8 (-1) 14 (+2)18 (+4)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Justin Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his trident. His hair is white, silky, and of moderate length. This amber eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Banker, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He wants revenge against brigands.

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Justin Graeme, Male Human Paladin 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gomory Gracey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown Stetson hat and brown clothes. His tied-back hair is golden. His eyes are violet and catlike.

Personality: Gomory is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he's attracted to the pc

Flaws: Depressed, Impulsive, Mundane. Bonds: Family, Has a crush. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Gomory Gracey, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Red spinel (100 gp). Violet garnet (300 gp).


Social Check DCs

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