Percival Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are hazel and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a brothel owner, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Percival's homeland. Percival decided to take the middle way and become a bodyguard. He left for the east, certain he would find work there.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Disciplined. Bonds: Rich, Mentor, Immigrant. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp. Moss agate (16 gp). 1 Minor magic item.
Manfred Thorpe, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in earthy colors with a black and grey handkerchief worn on his right side, and is pretty ugly. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.
History: He was born several months after his mother was called into army service. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Persistence, Fighting. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Engraver
Voice: Excited and jittery
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. Silver comb with moonstones (100 gp). Old masterpiece painting (700 gp). Gold and topaz bottle stopper cork (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Common Melee.
Reynard Walcott, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large green mantle and cape that has been intricately interwoven into his black robe. His long chestnut hair is drawn into a two foot long braid. His eyes are violet and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Gardener, who enjoyed hunting, Reynard was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Nature, Enemies. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 20000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
John Reed, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He is dressed in an above average manner. He sports a long golden beard, and similarly colored long hair. He has a tattooed face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not trust anyone and sleeps with one eye open.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A strong sense of loyalty to Human people.
Ideals: Persistence, Artistic. Flaws: Insomniac, Racist. Bonds: Attractive. Occupation: Sculptor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 12000 cp. Lapis lazuli (7 gp). 1 Half-Plate.
John Sutton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit, and carries morningstars. He has wavy white hair. His blue eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Adventurer and found it very stressful. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Adventurer
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 14000 cp.
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