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Advanced [show]


Theobald Stafford, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting pastel shirt and pants. He keeps his white hair in a pixie cut. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Theobald was born on a far eastern forest where he grew up under the tutelage of his father, an expert Ploughman. He has built up a small fortune and can afford his own way.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Rich, Debt. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Theobald Stafford, Male Human Warrior 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 13
Languages Common, Sylvan, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. Deep blue spinel (800 gp). Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs


Gomory Brownrigg, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky black painted plate armor. His red hair has been sun bleached extensively. His blue unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has passion for adventuring and risk; and to protect his home

Flaws: Disease, Antagonistic. Bonds: Guardian, Poor, Adventurer. Occupation: Locksmith

Voice: Spits words with contempt

Attributes [hide]

Gomory Brownrigg, Male Human Wizard 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 15 (+2)11 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 500 gp. Alexandrite (1000 gp). Black pearl (1000 gp). Tourmaline (130 gp).


Social Check DCs


Norman Rodney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a yellow suit, brown shirt, and grey tie. He has a long chestnut beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He dislikes all the random violence that takes place in the north. A true patriot, Norman would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a island tribe. Norman liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Pacifist. Bonds: Military, Nature, Immigrant, Religious. Occupation: Body Guard

Voice: Stutters

Attributes [hide]

Norman Rodney, Male Human Expert 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Guy Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large tan mantle and cape that has been intricately interwoven into his pastel robe. He has dyed his greying white hair a little too much giving a sharp white color. This hazel eyed southerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Layabout, who enjoyed hunting, Guy was taken on many hunting expeditions. A freak accident while working with his Layabout father left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Athletic, Disciplined. Flaws: Disease. Bonds: Adventurer, Nature. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Barlow, Male Human Paladin 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)11 (+0) 17 (+3)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 800 gp.


Social Check DCs


Adam Hartford, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears light armors faded through time and improper care. He has done his best to style his blonde hair to look like a famous performer. His thin eyebrows rest above his beady green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Adam Hartford, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 14 (+2)6 (-2)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1600 sp.


Social Check DCs

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