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Advanced [show]


Drogo Asheton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a grey suit. He is bald on top and has large golden tufts of hair around his ears. His amber eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered dancing. Since then, he has sought to make the best of life.

Motivation: Regain custody of his son; and to reunite with his absent father

Ideals: Athletic, Optimist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Drogo Asheton, Male Human Fighter 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)15 (+2) 8 (-1)16 (+3)
Skills Stealth +7
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Balimaar England, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is knotted and matted. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast forest. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Weaver.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Insane. Bonds: Nature, Job. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar England, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)15 (+2) 12 (+1)18 (+4)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 gp.


Social Check DCs


Miles Gentry, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. He wears a wide-brimmed hat to cover his moderate length silver hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Miles has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Addict, Sensitive, Disease. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Miles Gentry, Male Human Druid 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 4 (-3)8 (-1) 9 (-1)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Thomas Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple black line shooting up and back down. He is physically well-built. He has wavy chestnut hair. His violet eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is afraid of women and trembles around them

History: From birth he was tutored by a cruel and relentless mentor. Thomas was born on a far eastern island where he grew up under the tutelage of his mother, an expert Interpreter. He moves from town to town, unable to find a place to settle.

Motivation: He has a crush on the local Glassblower.

Ideals: Passionate. Flaws: Shy. Bonds: Mentor, Immigrant. Occupation: Interpreter

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Warwick, Male Human Warrior 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 11000 sp. Jet (120 gp). Tiger eye turquoise (13 gp). Tiger eye turquoise (13 gp). Bloodstone (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a tan low-cut shirt, and a top hat upon his head. He keeps his long brown hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Bertram Adley, Male Human Warlock 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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