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Advanced [show]


Geoffrey Altham, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears dark leathers with embroidery. With bright red hair and a scraggly beard. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the south, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the ruined castle and found the beat up scythe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Servant.

Flaws: Ugly, Disease. Bonds: Military, Immigrant, Nature. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Geoffrey Altham, Male Human Commoner 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +3, History +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man wears a blue collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized emerald on his left hand. His brown hair is lengthy and is close to two feet long. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Healer.

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Has a crush, Adventurer. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Blakeley, Male Human Warrior 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)7 (-2) 9 (-1)12 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Trym Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy black suit. His chestnut hair has been sun bleached extensively. He has blue eyes.

Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Like his father and his sister before him, after school he went straight into learning to become a Bookbinder. He has set out to sabotage the competition.

Motivation: To reunite with his absent father; and he desires power and/or immortality

Flaws: Shy. Bonds: Attractive, Adventurer, Poor, Job, Family. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Trym Yeardley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)11 (+0) 11 (+0)6 (-2)
Skills Investigation +2, Performance +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Gunter Alton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His tied-back hair is chestnut. His eyes are green.

Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent father; and doesn't want to be a dilettante and was forced into it by his family

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, In love, Family. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Gunter Alton, Male Human Barbarian 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 28 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 5 (-3)9 (-1) 13 (+1)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80000 cp.


Social Check DCs


Simon Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a blue low-cut shirt, and a small hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair, while still mostly chestnut, has prominent grey streaks. His amber eyes peer out from beneath his small brown hat.

Personality: Stoic and calm, he prefers to meditate than take action. He is a great chef.

History: He was born in a small mountains village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Simon Mori, Male Human Aristocrat 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 14
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +7, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +5

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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