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NPC Generator

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Advanced [show]


Jocelyn Marston, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He tends to wear a large white jacket, marred by chocolates. His blonde hair is heavily combed to the right. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.

History: He was born in the east, but his parents moved at a very young age to the south. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of giants; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Insane, Shy. Bonds: Immigrant, Enemies. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

Jocelyn Marston, Male Human Expert 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)12 (+1) 14 (+2)9 (-1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Ernest Hadley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown top hat and brown clothes. He wears a colorful flower in his white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves music and to teach people music more than just about anything. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Artistic, Impeccable. Flaws: Shy, Mundane. Bonds: Attractive. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Ernest Hadley, Male Human Adept 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1100 sp.


Social Check DCs


Don Burton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He likes to wear ponchos typically of a light red in addition to tight pants. He has a hunchback. His silver hair is singed and shortened. He has brown eyes.

Personality: Eccentric and domineering, Don will drive conversation. He is an amazing painter.

History: His mother raised him in a mountain cabin. His parents enrolled him in a Warrior school at a young age so that he could practice his arcane talents. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: He feels threatened by others; and further expansion of business

Ideals: Extrovert, Gifted. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Don Burton, Male Human Warrior 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 19 (+4)16 (+3) 10 (+0)13 (+1)
Skills Athletics +0, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. Rock crystal (80 gp). Freshwater pearl (11 gp). Banded agate (11 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Trym Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. His blonde hair is still thick. His hazel unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Disease, Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Trym Blakely, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is cut short. His eyes are a pleasant amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: Retire the richest man in the north; and he is wracked by social anxiety

Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Fearful. Bonds: Poor. Occupation: Spice Merchant

Voice: Strong lisp

Attributes [hide]

John Merton, Male Human Rogue 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 18 (+4)18 (+4) 8 (-1)11 (+0)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Undercommon, Gnoll
Attacks Melee +0 / 2d8-3, Ranged +2 / 2d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs

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