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Advanced [show]


Hubert Digby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Apothecary

Voice: Low and grunting

Attributes [hide]

Hubert Digby, Male Human Fighter 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)5 (-3) 11 (+0)9 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Drogo Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He is physically well-built. He has no hair. He has several tiny aquamarine earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Drogo has worked very hard to control his curse. He inherited the family business which he has now maintained for 5 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Drogo Stansfield, Male Human Barbarian 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Cooper, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems, and he perpetually has his morningstar ready. His hair, while still mostly brown, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He's also a talented Detective, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and his religion dominates his actions

Ideals: Fighting. Flaws: Addict. Bonds: Rich, Guardian, Job, Religious. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

John Cooper, Male Human Ranger 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 17 (+3)16 (+3)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. White opal (500 gp). Violet garnet (900 gp). Smoky quartz (70 gp).


Social Check DCs


Percival Digby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears black trousers with tan and pastel striped suspenders. He wears various colorful collared shirts. His long silver hair reaches down to his waist. He has several tiny topaz earrings on each ear.

Personality: This man loves painting and to teach people painting more than just about anything. He takes great joy in being the best Glassblower in town.

History: He was born in a small mountains village. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Glassblower.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Athletic, Artistic. Bonds: Rich, Job, Nature. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Percival Digby, Male Human Expert 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +5, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4

Possessions: 300 gp. Deep green spinel (60 gp). Sardonyx (20 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Sydney, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears an entirely grey suit with brown socks and a vest with buckled shoes. His left leg appears badly burned and disfigured. He wears a colorful flower in his silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Anselm and his spouse have recently divorced.

Motivation: Revenge; and he's repulsed by the pc

Flaws: Antagonistic, Shy. Bonds: Attractive, Mentor. Occupation: Mayor

Voice: Smoker's lung

Attributes [hide]

Anselm Sydney, Male Human Warlock 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)8 (-1) 10 (+0)10 (+0)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Simple lock. 1 Simple lock.


Social Check DCs

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