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NPC Generator

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Advanced [show]


Dean Allerton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears professional attire. He keeps his silver hair in a pixie cut. His amber eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not trust anyone and sleeps with one eye open.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Flaws: Insomniac. Bonds: Attractive, Job, Military, Adventurer. Occupation: Ploughman

Voice: Breathy voice

Attributes [hide]

Dean Allerton, Male Human Expert 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)11 (+0) 10 (+0)5 (-3)
Skills Deception -1, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Red-brown spinel (140 gp). Onyx (80 gp).


Social Check DCs


Manfred Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a brown scarf. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small forest village. He worked as a nervous Glassblower and found it very stressful. He has dedicated himself to building a better trade route.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Flaws: Antagonistic. Bonds: Adventurer, Nature, Job, Rich. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Manfred Anderton, Male Human Warlock 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 6 (-2)12 (+1) 10 (+0)14 (+2)
Skills Sleight of Hand +5, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 100 gp.


Social Check DCs


Theobald Clare, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is golden and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also has developed a complete distrust of the Cartwright profession.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He became a Farmer soon after.

Motivation: Wants to open a new tavern; and he wants revenge against dire rats

Ideals: Entrepeneur, Athletic, Artistic. Bonds: Enemies, Job. Occupation: Farmer

Voice: Hissing voice

Attributes [hide]

Theobald Clare, Male Human Warrior 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)11 (+0) 17 (+3)16 (+3)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Drogo Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears skinny pants and wears a green and brown robe with the hood down. His hair is long and blonde with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: Drogo was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious. Occupation: Shipwright

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Cooper, Male Human Aristocrat 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. Bloodstone (30 gp). Iolite (30 gp).


Social Check DCs


Chad Hayes, Male Human [Permalink]

Personal [hide]

Description: This western man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He wears his chestnut hair up in a very large beehive style do. His hazel eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He takes great joy in being the best Sculptor in town.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the west, certain he would find work there.

Motivation: He is unsatisfied with his job.

Bonds: Attractive, Poor, Immigrant, Job, Nature. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Chad Hayes, Male Human Commoner 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 12 (+1)18 (+4)
Skills Insight +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60000 cp. Jeweled anklet (1000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Solid gold idol (400 gp). Finely wrought small gold bracelet (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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