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NPC Generator

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Advanced [show]


Reynard Gentry, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. With a patchy black beard and wild black hair. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small desert village. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Reynard's father didn't care for him much, and the feeling was mutual. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and to find somewhere to settle down

Ideals: Artistic, Joker. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Bricklayer

Voice: Spanish accent

Attributes [hide]

Reynard Gentry, Male Human Warrior 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: Alexandrite (600 gp). Deep blue spinel (600 gp).


Social Check DCs


Robert Spalding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: He was raised in a plains tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Persistence, Entrepeneur. Flaws: Disease. Bonds: Rich, Attractive, Nature. Occupation: Shoemaker

Voice: pre-pubescent

Attributes [hide]

Robert Spalding, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 400 gp.


Social Check DCs


Percival Tindall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He very much looks the part of a Barkeep. His silver hair is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are gray.

Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Percival was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 7 years later his spouse died after the birth of his son. Heartbroken, Percival never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business

Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Attractive, In love. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Percival Tindall, Male Human Rogue 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)17 (+3) 9 (-1)17 (+3)
Skills Animal Handling +2, Deception +6
Senses Passive Perception 9
Languages Common, Orc, Gnome, Auran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Read, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His blonde hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He loves telling others what to do and how they should feel about things. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, William never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He desires power and/or immortality; and wishes to resurrect an old love

Ideals: Opinionated. Flaws: Hedonist. Bonds: Attractive, Poor, In love. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

William Read, Male Human Fighter 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 37 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)8 (-1) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Nature +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 2d6-4, Ranged +2 / 2d6-1, Grapple -1

Possessions: 5000 sp. Large well-done wool tapestry (100 gp). A necklace of small pink pearls (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).


Social Check DCs


Trym Harlow, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has dyed his greying silver hair a little too much giving a sharp silver color. He has several tiny amethyst earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing music.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Artistic. Bonds: Attractive, Rich, Guardian. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Trym Harlow, Male Human Druid 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp.


Social Check DCs

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