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Advanced [show]


Henry Kinsley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has a large brown mantle and cape that has been intricately interwoven into his white robe. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Henry was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Like his mother and his sister before him, after school he went straight into learning to become a Guard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Further expansion of business; and obtaining odd cultural human artifacts is his passion

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Guard

Voice: Shortens vowels

Attributes [hide]

Henry Kinsley, Male Human Ranger 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)11 (+0) 15 (+2)8 (-1)
Skills Deception +2, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. Chalcedony (30 gp). Violet garnet (800 gp).


Social Check DCs


Kody Royal, Male Human [Permalink]

Personal [hide]

Description: He wears blue trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: Kody was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Brewer

Voice: German accent

Attributes [hide]

Kody Royal, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)16 (+3) 11 (+0)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Ignan, Elven, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lewis Gentry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is red and very short. He has a tattooed face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: Lewis was born with his mother's beautiful face. When Lewis reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army

Ideals: Justice, Pacifist. Bonds: Attractive, Military, In love. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Lewis Gentry, Male Human Cleric 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 18000 cp. 1 Minor magic item.


Social Check DCs


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. This green eyed northerner is not easily forgotten.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the north to a Shoemaker, Ernest learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Artistic, Justice. Flaws: Racist. Bonds: Job, Family. Occupation: Shoemaker

Voice: Can't modulate volume

Attributes [hide]

Ernest Acton, Male Human Expert 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Arcana +5, Deception +6
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 1200 gp. Red spinel (60 gp). Brown-green garnet (60 gp). Iolite (30 gp). Chrysoberyl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Lindsay, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses like a well dressed Gardener does. He wears a small hat to hide his balding. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Gardener, Richard learned a great deal about his mother's area of expertise. A gifted student he started as a Weaver, but he got bored and became a Gardener. He has achieved small success as a Gardener.

Motivation: Expand his business; and to be a weaver again

Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Gardener

Voice: Indian accent

Attributes [hide]

Richard Lindsay, Male Human Expert 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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