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NPC Generator

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Advanced [show]


Everard Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown vest and prefers grey and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His eyes are a pleasant brown.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: Gifted from a young age, Everard studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Bookbinder, and he later adopted a second daughter.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Professionalism, Gifted. Flaws: Ugly, Insane. Bonds: Family. Occupation: Bookbinder

Voice: Spanish accent

Attributes [hide]

Everard Wentworth, Male Human Expert 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Conrad Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown costume with the symbols of the four houses of cards on his torso, and sports empty pouches on his belt. His golden hair is long and unkept. His green eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. He pushes his goals aggressively. He is also a coward if confronted.

History: Conrad lived on a farm with his mother, near the main road leading to a nearby town. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Racist, Fearful. Bonds: Family, Nature. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Conrad Lindsay, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 11 (+0)10 (+0)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden yellow topaz (800 gp). Black opal (1100 gp).


Social Check DCs


Trym Beitz, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length silver hair. His blue eyes dart from person to person.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: From birth he was tutored by a cruel and relentless mentor. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Athletic. Bonds: Mentor, Guardian. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Trym Beitz, Male Human Paladin 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)15 (+2) 12 (+1)9 (-1)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Geoffrey Whitby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his silver hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised by priests from a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Forgetful. Bonds: Rich, Religious, Mentor. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Whitby, Male Human Cleric 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 18 (+4)10 (+0)
Skills Insight +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 500 gp. Old masterpiece painting (800 gp). Gold and topaz bottle stopper cork (500 gp).


Social Check DCs


Balimaar Nibley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Laborer profession.

History: Balimaar hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. Days after completing his studies, news broke out that his hometown was attacked by illithids. Balimaar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Ugly. Bonds: Nature, Job, Enemies. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Balimaar Nibley, Male Human Wizard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Gold dragon comb with red garnet eye (700 gp). Gold and topaz bottle stopper cork (700 gp). Sapphire pendant on gold chain (1100 gp).


Social Check DCs

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