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NPC Generator

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Advanced [show]


Shane Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of magic around his neck, and a falchion on his belt. His head has been shaved. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker, Logical. Flaws: Ugly. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Shane Marlee, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 15 (+2)10 (+0) 12 (+1)11 (+0)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears just a brown suit. His whole body is exceptionally muscular. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a necromancer, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He left for the east, certain he would find work there.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Mundane. Bonds: Immigrant, Mentor, Job. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Anselm Addington, Male Human Bard 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 gp.


Social Check DCs


Dustin Kendal, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His silver hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is content

Ideals: Optimist. Flaws: Greedy, Disease, Mundane. Bonds: Attractive. Occupation: Seamstress

Voice: Spanish accent

Attributes [hide]

Dustin Kendal, Male Human Barbarian 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerard Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He likes to wear brown tank tops with tan pants. His black hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He is skeptical of what others tell him and is slow to trust.

History: He is a Maurezhi in disguise. His childhood dream was to be a Stylist, but he was a colossal failure. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Flaws: Ugly, Shy. Bonds: Adventurer, Job, Family. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Wilberforce, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 9 (-1)8 (-1)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Amethyst (140 gp). Tourmaline (140 gp). Lapis lazuli (9 gp). Blue quartz (9 gp). 1 Average lock. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Hourglass.


Social Check DCs


Conrad Melancon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He wears a small hat to hide his balding. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, he has sought to make the best of life.

Motivation: Further expansion of business; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Gifted, Optimist. Bonds: Attractive, Job. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Conrad Melancon, Male Human Warrior 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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