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Advanced [show]


Bernard England, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries a battered sai and tarnished mace as well. He keeps his chestnut hair in a flapper bob. His thin eyebrows rest above his beady violet eyes.

Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Bernard studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants a kiss.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Bernard England, Male Human Adept 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 14000 cp.


Social Check DCs


Gerard Wakefield, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tan feathered hat and tan clothes. His clothes are grease stained in places. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: He can speak with the recently deceased. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Assassin, Gerard learned a great deal about his mother's area of expertise. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.

Motivation: To prove his worth to the world; and balancing his hectic life and new assassin responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Gerard Wakefield, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Trey Kitchur, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in black turtlenecks beneath a red coat with blue slacks. He wears a deerstalker hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: Trey was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away.

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Jeweler

Voice: Jittery and nervous

Attributes [hide]

Trey Kitchur, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Blue star sapphire (700 gp). Red garnet (150 gp). Malachite (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Kyle Ashley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears long strands of opal and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His right hand appears badly burned and disfigured. His white hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Kyle Ashley, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)16 (+3) 16 (+3)14 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Infernal, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. 8 Acid flasks.


Social Check DCs


Gilbert Stafford, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His white hair, when down, is lengthy. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gilbert was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Gilbert Stafford, Male Human Commoner 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)16 (+3) 11 (+0)15 (+2)
Skills Athletics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 80 pp.


Social Check DCs

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