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NPC Generator

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Advanced [show]


Norman Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. With bright auburn hair and a scraggly beard. His amber eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud.

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Barkeep

Voice: Eastern European accent

Attributes [hide]

Norman Shelley, Male Human Warrior 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Harper, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a fancy green suit. His auburn hair is heavily combed to the left. His hazel eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.

History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has gone from town to town working and never settling down anywhere, but has fallen for a local Assassin. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is unsatisfied with his job; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Has a crush, Job. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Harper, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 500 gp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Kendall, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has styled his silver hair well, parting it to the left. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Gifted. Bonds: Poor, Religious, Mentor. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Diggory Kendall, Male Human Warlock 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)8 (-1) 10 (+0)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Malachite (12 gp). Fire opal (600 gp). Sard (70 gp).


Social Check DCs


Drogo Heiser, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with tan pants. His hair is red, silky, and of moderate length. He has gray eyes and a green hat with a tan feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Gifted, Fighting. Flaws: Fearful. Bonds: Attractive. Occupation: Adventurer

Voice: Squeaky

Attributes [hide]

Drogo Heiser, Male Human Adept 8
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Easton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. His hair is long and black with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered south to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and doesn't want to be a stableman and was forced into it by his family

Flaws: Ugly, Shy, Hedonist, PTSD. Bonds: Poor. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Anselm Easton, Male Human Expert 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs

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