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NPC Generator

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Advanced [show]


Anselm Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright green suits and hats. His chestnut hair is matted, messy, and big. His blue eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Sage, but he was a colossal failure. He struck the Knight job and began his own company from there.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Philantrophist, Logical. Flaws: Ugly, Antagonistic, Mundane. Bonds: Job. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Anselm Pinkerton, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Theobald and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Theobald discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Theobald fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Marry his brother to traveling adventurers; and to prove his worth to the world

Flaws: Antagonistic, Impulsive, Disease. Bonds: Adventurer, Family. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Theobald Marley, Male Human Druid 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills History +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 600 gp. Jade (120 gp). White pearl (120 gp). Alexandrite (1300 gp). Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Washington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Bounty Hunter business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Bounty Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Washington, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)14 (+2) 14 (+2)12 (+1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Gerard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears clothing that is held on in multiple layers but all of it is in poor condition. He is tall, broad shouldered and powerfully built. His auburn hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has a crush on the local spice merchant

Ideals: Optimist. Flaws: Terse, Disease. Bonds: Poor, Attractive. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Gerard Cumberbatch, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 9 (-1)10 (+0)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Conrad Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His head has been shaved. His eyes are blue and catlike.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Conrad Brixton, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 13000 cp. Eye agate (6 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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