Henry Ogden, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His long golden hair reaches down to his waist. His eyes are blue.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has a minor phobia of water and hates getting wet.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.
Motivation: He is wracked by social anxiety; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Fearful, Ugly. Bonds: Immigrant. Occupation: Slave Trader
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
Possessions: 600 gp.
Ralf Tattersall, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has moderate length brown hair. His green unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of gnolls once and for all.
History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: To reunite with his absent father.
Ideals: Professionalism. Flaws: Disease. Bonds: Enemies, Military, Family. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 79 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 8 (-1) | 19 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +6
Possessions: 170 pp. 1 Minor magic item. 1 Minor magic item.
John Breeden, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with white pants. His golden hair is braided into rings. This green eyed easterner is not easily forgotten.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, John grew up listening to his father's many stories. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Passionate, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 7 (-2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp.
Godfrey Atherton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is lengthy and is close to two feet long. He has gray eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: His relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Optimist, Fighting. Bonds: Adventurer, Family. Occupation: Farmer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
Possessions: 20000 cp. Blue sapphire (700 gp). Malachite (11 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Ramsay, Male Human [Permalink]
Personal [hide]
Description: A 5'3" southern man, he dresses well, typically a more casual-formal manner. His golden hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's since become an addict/alcoholic.
Motivation: He wants revenge against drow; and someone believes him a fraud
Flaws: Addict. Bonds: Attractive, Enemies, Rich, Immigrant. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 10000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
