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NPC Generator

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Advanced [show]


Trym Copeland, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His long auburn hair reaches down to his waist. His brown eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Military. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Trym Copeland, Male Human Druid 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 18 (+4)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 300 gp.


Social Check DCs


Odo Brent, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is thinning but still full. He has several tiny ruby earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and wants to raise his children well

Flaws: Disease. Bonds: Rich, Religious, Adventurer, Family. Occupation: Architect

Voice: Rolls R's

Attributes [hide]

Odo Brent, Male Human Bard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp. Violet garnet (1100 gp). 1 Minor magic item.


Social Check DCs


Gunter Whitby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His chestnut hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.

History: He was raised in a island tribe. Through the years after Gunter was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Gunter's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he has a crush on the local apothecary

Flaws: Antagonistic, Shy. Bonds: Has a crush, Nature, Religious. Occupation: Healer

Voice: Thin and wheezing

Attributes [hide]

Gunter Whitby, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 17 (+3)6 (-2)
Skills Athletics +5, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3

Possessions: 2000 sp. Smoky quartz (20 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Tim Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears bulky grey painted plate armor. With a patchy chestnut beard and wild chestnut hair. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Junk Dealer and found it very stressful. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Poor, Job. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Tim Clapham, Male Human Ranger 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 10 (+0)15 (+2) 19 (+4)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 14
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 13000 sp. Red-brown spinel (160 gp). White pearl (160 gp).


Social Check DCs


Bernard Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his chestnut hair down. His hazel eyes lackadaisically let the world flow into them.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with his god.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and he is greedy

Flaws: Antagonistic. Bonds: Adventurer, Religious, Rich, Family. Occupation: Shipwright

Voice: Cold and demanding tone

Attributes [hide]

Bernard Weston, Male Human Ranger 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs

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