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NPC Generator

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Advanced [show]


Everard Lindsay, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting brown shirt and pants and is in decent physical shape. He has no hair. His hazel unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he's repulsed by the pc

Ideals: Joker. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Everard Lindsay, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)13 (+1) 17 (+3)9 (-1)
Skills Insight +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2900 sp.


Social Check DCs


Solomon Milton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has done his best to style his chestnut hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Impeccable, Entrepeneur. Flaws: Insane, Depressed. Occupation: Detective

Voice: Whispers

Attributes [hide]

Solomon Milton, Male Human Paladin 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 10 (+0)16 (+3)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Golden pearl (100 gp).


Social Check DCs


Trey Cooper, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He wears a colorful flower in his golden hair. His eyes, though not visible through his cowl, are brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Trey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Trey was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by orcs. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a barkeep and was forced into it by his family

Ideals: Persistence. Flaws: Depressed. Bonds: Attractive, Family, Enemies. Occupation: Barkeep

Voice: Stutters

Attributes [hide]

Trey Cooper, Male Human Aristocrat 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)17 (+3) 17 (+3)8 (-1)
Skills Intimidation +1, Stealth +4
Senses Passive Perception 13
Languages Common, Goblin, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Lance Breeden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His chestnut hair is long and unkept. He wears large thick round spectacles.

Personality: He has always had a great fascination with Human culture. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Barrister, his father struggled to pay the bills. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Lance Breeden, Male Human Warrior 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Adam Van Es, Male Human [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a skull on it. He has a small bristly mustache and wavy red hair. His brown eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Adam lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.

Motivation: Further expansion of business; and he has money and likes to spend it

Ideals: Persistence. Flaws: PTSD. Bonds: Rich, Family, Job. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Adam Van Es, Male Human Barbarian 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 5 (-3)11 (+0) 6 (-2)14 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Everburning torch. 1 Tanglefoot bags. 1 Tanglefoot bags.


Social Check DCs

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