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NPC Generator

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Advanced [show]


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy auburn hair. His gray eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gomory hails from a village terrorized by illithids. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Shy, Impulsive. Bonds: Enemies. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Gomory Shelby, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. He wears a colorful flower in his auburn hair. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Gilbert Barclay, Male Human Bard 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 11 (+0)10 (+0)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. Deep blue spinel (200 gp). Azurite (16 gp). White opal (900 gp).


Social Check DCs


Frederick Home, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is bald on top and has large red tufts of hair around his ears. He has amber eyes and a black hat with a blue feather.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.

History: He was raised in a white middle class family as the only child. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Flaws: Ugly, Insomniac, Mundane. Bonds: Rich, Military. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Frederick Home, Male Human Ranger 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 8000 sp.


Social Check DCs


Dustin Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears violet leather gloves, a violet jacket, and tight pants. His brown hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich southern family. His father was a mechanic, and taught him how to fix just about anything. He then took over the family business and is one of the better Architect for hire.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist, Persistence. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Architect

Voice: Strong lisp

Attributes [hide]

Dustin Tattersall, Male Human Cleric 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Roland Merton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green armored body suit, with a simple white line shooting up and back down. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Joker, Entrepeneur. Bonds: Immigrant, Adventurer. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roland Merton, Male Human Wizard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)6 (-2) 15 (+2)10 (+0)
Skills Investigation +1, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. 1 Banded mail. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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