Charles Dryden, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears many layers of old clothing at all times. He is tall, broad shouldered and powerfully built. His golden hair, when down, is lengthy. His eyes are hazel and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic, Racist. Bonds: Poor. Occupation: Seamstress
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp.
Kody Halsey, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is red and curly. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it.
Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Engraver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Moss agate (5 gp).
Clerebold Kenley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his golden hair to look like a famous performer. His ears are large.
Personality: Clerebold is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a Courier, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and to prove his worth to the world
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Barkeep
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Justin Northcott, Male Human [Permalink]
Personal [hide]
Description: This northern man very much looks the part of a Cartwright. His clothes are grease stained in places. His auburn hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is very quiet and rarely speaks above a whisper. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Cartwright, Justin learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and to be a actor again
Flaws: Shy. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Cartwright
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Aquamarine (800 gp). Tiger eye turquoise (13 gp). Alexandrite (800 gp). 1 Half-Plate. 1 Half-Plate.
Norman Ramsay, Male Human [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man prefers to wear white pants and tee shirts. His tied-back hair is red. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Norman was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Rich, Family. Occupation: Hunter
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Violet garnet (1600 gp). Alexandrite (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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