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Richard Cotton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a white poncho over his likewise colored trousers and shirt and is in decent physical shape. His tied-back hair is chestnut. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the north. At a young age his mother died while driving off some goblins. His father being the stubborn sort decided to stay and helped train him in lance use. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Optimist. Bonds: In love, Poor, Enemies. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Richard Cotton, Male Human Adept 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)10 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 20000 cp.


Social Check DCs


Thomas Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tattered old clothes. His chestnut hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. In his 10th year, his parents were killed by a illithids raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids

Ideals: Athletic, Philantrophist, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Stylist

Voice: Raspy

Attributes [hide]

Thomas Heiser, Male Human Barbarian 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)8 (-1) 18 (+4)15 (+2)
Skills Intimidation +4, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Percival Bradly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a green collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His silver hair is matted, messy, and big. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Ugly, Antagonistic, Depressed. Bonds: Adventurer, Poor. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Percival Bradly, Male Human Adept 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 6 (-2)9 (-1) 13 (+1)15 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Adelard Hastings, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and dresses well, wearing blue shirts, loose pants, and blazers most of the time. With bright blonde hair and a scraggly beard. His green eyes peer out from beneath his top blue hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His mother raised him in a mountain cabin. When Adelard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Miner for hire.

Motivation: Sabotage a competitor.

Flaws: Forgetful. Bonds: Attractive, Nature, Military, Job. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Adelard Hastings, Male Human Bard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)9 (-1) 7 (-2)7 (-2)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Wymar York, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his nunchaku always slung over his shoulder. He carries a battered shortbow and tarnished nunchaku as well. His brown hair is still thick. His amber eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Justice. Flaws: Disease, Insane. Bonds: Rich. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Wymar York, Male Human Cleric 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)13 (+1) 16 (+3)17 (+3)
Skills Medicine +5, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 40000 sp. Chrysoberyl (120 gp). Black star sapphire (400 gp).


Social Check DCs

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