Percival Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is bald on top and has large blonde tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Percival reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Job, Military. Occupation: Weaver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Gerard Ridley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with small hat. His hair is chestnut, silky, and of moderate length. His amber unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gerard was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Soapmaker
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 72 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). An abacus with copper, silver and gold markers (70 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.
Reynard Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fancy green suit. He wears his silver hair up in a very large beehive style do. He is baby faced.
Personality: A deeply religious man he believes everything happens for a reason. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Flaws: Insomniac. Bonds: Attractive, Religious, Family, Immigrant, Adventurer. Occupation: Engraver
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Rose (40 gp). Hematite (5 gp). Violet garnet (1600 gp).
Randal Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. He has a long silver beard with little hanging trinkets. His violet eyes peer out from beneath his small white hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Randal lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Architect work with an outfit from a few towns over. Architect work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and to unite with his brother
Ideals: Athletic, Logical. Bonds: Adventurer, Family, Job. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 2300 sp. Silver comb with moonstones (500 gp).
Gomory Cornish, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and blonde. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gomory's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Flaws: Addict, Antagonistic. Bonds: Attractive, Mentor, Religious. Occupation: Unemployed
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Terran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1700 sp.
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