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NPC Generator

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Advanced [show]


Guy Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. He wears a top hat to cover his moderate length chestnut hair. He has several tiny emerald earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He got into the Bowyer business at a young age. He helped his father out around the business and became quite the natural. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Rich, Family, Job. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Guy Lindsay, Male Human Expert 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +4, History +5
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Huxley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and yellow handkerchief worn on his left side. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His silver hair is cut short. His brown eyes peer out from beneath his wide-brimmed blue hat.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted, Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Enemies. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

John Huxley, Male Human Commoner 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills Athletics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp. Jasper (20 gp).


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports white clothing, slightly heavier than average wear. He keeps his long white hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. He uses divination through singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it

Ideals: Gifted, Philantrophist, Impeccable. Flaws: Hedonist. Bonds: Rich. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Bertram Tenley, Male Human Wizard 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)8 (-1) 10 (+0)8 (-1)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Anselm Sutherland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting green shirt and pants, and is pretty ugly. His black hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.

Personality: He can speak with the recently deceased. Flattery will make him almost putty in your hands.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted martial powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer. Occupation: Layabout

Voice: Spits and sputters

Attributes [hide]

Anselm Sutherland, Male Human Commoner 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills Arcana +4
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Miles Alston, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he sports white clothing, slightly heavier than average wear. He wears his hair in dreadlocks. He has hazel eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He got into the Locksmith business at a young age. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Locksmith.

Motivation: He'd like to take his coworkers down a peg; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Family. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Miles Alston, Male Human Commoner 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Moonstone (80 gp). Red garnet (50 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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