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Advanced [show]


Shane Law, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. His brown hair is knotted and matted. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to loving parents in a slum to the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a servant and was forced into it by his family

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Shane Law, Male Human Ranger 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 17 (+3)16 (+3)
Skills Sleight of Hand +5, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1300 gp.


Social Check DCs


Gerard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them, and he perpetually has his crossbow ready. His hair, while still mostly auburn, has prominent grey streaks. His eyes are brown and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Ugly, Shy, Secretive. Bonds: Poor. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Gerard Staurheim, Male Human Rogue 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)10 (+0) 10 (+0)17 (+3)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Percival Woods, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. His chestnut hair is heavily combed to the left. His eyes are blue and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.

History: Percival hails from a village terrorized by gnolls. His childhood dream was to be a Mayor, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against gnolls.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Percival Woods, Male Human Sorcerer 8
Medium (6'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 20 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)19 (+4) 10 (+0)14 (+2)
Skills History +7, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Terran, Orc, Ignan
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156665300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Godfrey Clifton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely yellow suit with black socks and a vest with buckled shoes. His hair is black and curly. His eyes are likewise hazel.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful brothel owner made him what he is. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Cook for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Bonds: Poor, Attractive, Mentor, Religious. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Godfrey Clifton, Male Human Bard 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)18 (+4) 13 (+1)14 (+2)
Skills Arcana +7, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnoll, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 8000 sp.


Social Check DCs


Randal Livingstone, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He has wavy black hair. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: He is greedy.

Ideals: Philantrophist, Gifted. Flaws: Ugly, PTSD. Bonds: Rich. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Randal Livingstone, Male Human Commoner 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 12 (+1)9 (-1)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 1000 sp. Brown-green garnet (40 gp). Deep green spinel (40 gp). Moss agate (14 gp).


Social Check DCs

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