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NPC Generator

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Advanced [show]


Clerebold Morley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Bellfounder does. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Bellfounder. He has drifted from career to career and currently works as a Bellfounder.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Opinionated, Fighting. Bonds: Job, Attractive, Adventurer. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Clerebold Morley, Male Human Monk 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 12
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. Onyx (80 gp). Silver pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Warwick, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. His hair, while still mostly white, has prominent grey streaks. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: Solomon was born with his father's beautiful face. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his old friends; and an old rival family wants him found

Flaws: Antagonistic, Selfish. Bonds: Attractive, Family, Adventurer. Occupation: Crown-heir

Voice: Old thin voice

Attributes [hide]

Solomon Warwick, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)17 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Superior lock. 1 Backpack. 1 Masterwork manacles. 1 Masterwork manacles.


Social Check DCs


Gomory Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries nunchakus. He has brown hair. His eyes are blue and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the south his family was never financially stable. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: Expand his business; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Poor. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Heiser, Male Human Sorcerer 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)14 (+2) 5 (-3)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Auran, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 40000 cp. Black pearl (300 gp). Aquamarine (300 gp). Red-brown spinel (100 gp).


Social Check DCs


Dustin Royal, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a wizard, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He seems to be bored by most things; and he is content

Ideals: Opinionated, Joker. Flaws: Insane, Mundane. Bonds: Mentor, Attractive. Occupation: Dyer

Voice: Cold and demanding tone

Attributes [hide]

Dustin Royal, Male Human Wizard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)10 (+0) 18 (+4)17 (+3)
Skills Deception +5, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 30000 cp.


Social Check DCs


Gomory Melancon, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of rapiers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair up. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gomory was born on a far western mountains where he grew up under the tutelage of his mother, an expert Herbalist. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Immigrant. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Melancon, Male Human Paladin 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 6 (-2)11 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs

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