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NPC Generator

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Advanced [show]


John Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair and beard is wavy and long. His eyes are likewise green.

Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Justice, Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Guard

Voice: Russian accent

Attributes [hide]

John Sydney, Male Human Ranger 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 10000 cp. Golden yellow topaz (200 gp). Tiger eye turquoise (9 gp). Red spinel (110 gp).


Social Check DCs


Wymar Melancon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Tanner

Voice: Indian accent

Attributes [hide]

Wymar Melancon, Male Human Cleric 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)11 (+0) 15 (+2)9 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dustin Tickle, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears green trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his auburn hair. His eyes are likewise amber.

Personality: Confrontational and typically high on some drug or another. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.

Motivation: Wants to work out more often; and he wants to meet his childhood hero

Ideals: Athletic. Flaws: Addict, Disease. Bonds: Attractive, Adventurer. Occupation: Bellfounder

Voice: Speaks with a cold

Attributes [hide]

Dustin Tickle, Male Human Expert 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)10 (+0) 11 (+0)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Azurite (4 gp). Amethyst (100 gp). Chalcedony (50 gp). Carnelian (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Diggory Hastings, Male Human [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he wears a fancy grey suit. His golden hair is drawn into a tight pony tail with a clover scrunchie. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Religious, Rich. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Diggory Hastings, Male Human Expert 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)13 (+1) 8 (-1)12 (+1)
Skills Intimidation +3, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Arnold Weld, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long silver hair reaches down to his waist. He has gray eyes and a blue hat with a green feather.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small desert village. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Family, Nature. Occupation: Interpreter

Voice: Mousy voice

Attributes [hide]

Arnold Weld, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)7 (-2) 13 (+1)10 (+0)
Skills History +0, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Jade (70 gp). Blue quartz (9 gp). Obsidian (9 gp).


Social Check DCs

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