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NPC Generator

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Advanced [show]


Anthony Stafford, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean yellow cloak covering his clean studded leather, he is not a threatening figure. His silver hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.

Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.

History: When he was but 8 years old his parents immigrated from the west. Anthony was born on a far western desert where he grew up under the tutelage of his mother, an expert Sage. He then took over the family business and is one of the better Sage for hire.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Flaws: Racist, Antagonistic, Mundane. Bonds: Immigrant, Job. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Anthony Stafford, Male Human Wizard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)9 (-1) 3 (-4)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 6
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Godfrey Byron, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is typically in his Dyer uniform. He has a hunchback. His white hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Godfrey studied abroad. He struck it rich when he found rare goods in large quantities. He has worked as a Dyer like his father before him.

Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Rich. Occupation: Dyer

Voice: Russian accent

Attributes [hide]

Godfrey Byron, Male Human Adept 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 800 gp. Moss agate (7 gp). Hematite (7 gp). Brown-green garnet (130 gp). Rhodochrosite (7 gp). 1 Minor magic item.


Social Check DCs


Drogo Adley, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries pickaxes. He has dyed his greying white hair a little too much giving a sharp white color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Drogo was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Wants to raise his children well; and doesn't want to be a performer and was forced into it by his family

Ideals: Fighting. Flaws: Sensitive, Secretive. Bonds: Family, Adventurer. Occupation: Performer

Voice: Speaks in third person

Attributes [hide]

Drogo Adley, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 17 (+3)13 (+1)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 cp.


Social Check DCs


Rolf Norton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with broad hat. He has a small bristly mustache and wavy red hair. His brown unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the north to a Slave Trader, Rolf learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Hunter, but doesn't like to broadcast it.

Motivation: Further expansion of business; and expand his business

Flaws: Disease, Addict. Bonds: Attractive, In love, Job. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Norton, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)9 (-1) 13 (+1)18 (+4)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Lance Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his sickle ready. He has styled his red hair well, parting it to the right. His blue eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the ruined castle and found the beat up sickle and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Passionate, Gifted. Bonds: Attractive, Mentor, Nature. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Lance Winterbourne, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Solid gold idol (400 gp).


Social Check DCs

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