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Advanced [show]


Wymar Livingstone, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a xeno-phobe, disliking non-Humans.

History: A powerful necromancer made him what he is. Wymar was born on a far western island where he grew up under the tutelage of his father, an expert Hunter. He left for the west, certain he would find work there.

Motivation: Human compassion.

Flaws: Racist. Bonds: Attractive, Mentor, Immigrant. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wymar Livingstone, Male Human Cleric 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Philantrophist, Gifted. Bonds: Attractive, Has a crush, Adventurer. Occupation: Knight

Voice: Speaks through clenched teeth

Attributes [hide]

Rolf Lindsay, Male Human Warlock 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)7 (-2) 10 (+0)12 (+1)
Skills Acrobatics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp.


Social Check DCs


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears a simple grey robe with green stripes complete with hood. He has brown hair. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with writing.

History: Gunter was born in the south. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered writing. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Artistic, Persistence, Athletic. Flaws: Terse. Bonds: Adventurer. Occupation: Butcher

Voice: Relaxed voice

Attributes [hide]

Gunter Graeme, Male Human Commoner 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Shane Nash, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears tattered old clothes. He has a hunchback. He has styled his brown hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Shane will drive conversation. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Shane has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Ugly, Insomniac, Disease. Bonds: Immigrant. Occupation: Sculptor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Shane Nash, Male Human Bard 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)18 (+4) 15 (+2)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Druidic, Gnoll, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 8000 sp. Sapphire pendant on gold chain (1500 gp). Gold and topaz bottle stopper cork (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He became a Glassblower soon after.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Extrovert, Professionalism. Bonds: Poor, Job, Adventurer. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Gilbert Marleigh, Male Human Rogue 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills History +5, Survival +6
Senses Passive Perception 13
Languages Common, Auran, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 90 pp. Red garnet (160 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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