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NPC Generator

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Advanced [show]


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a faded coat and loose pants complete with Stetson hat. He keeps his red hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Mentor, Slave. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Gunter Law, Male Human Rogue 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Marleigh, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is still thick. His eyes are a pleasant amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: Expand his business; and further expansion of business

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Kyle Marleigh, Male Human Druid 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)8 (-1) 14 (+2)15 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp.


Social Check DCs


Miles Graham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a colorful flower in his chestnut hair. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He receives visions of the future at random moments

History: Miles was born with his mother's beautiful face. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Passionate, Gifted. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Miles Graham, Male Human Adept 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Intimidation +5, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 10 pp. 1 Full Plate. 1 Masterwork Light steel shield.


Social Check DCs


Richard Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His golden hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Richard is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and to unite with his brother

Ideals: Gifted. Flaws: Depressed. Bonds: Religious, Family. Occupation: Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Richard Cromwell, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 7 (-2)14 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 8
Languages Common, Goblin, Undercommon, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 500 gp. Eye agate (13 gp). Fiery yellow corundum (1000 gp).


Social Check DCs


John Garfield, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear yellow tank tops with black pants. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His brown hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Apothecary profession.

History: He was born several months after his father was called into army service. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Flaws: Insane. Bonds: Rich, Job, Military. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

John Garfield, Male Human Ranger 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)13 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Holy water. 3 Tanglefoot bags.


Social Check DCs

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