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NPC Generator

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Advanced [show]


Alex Shelly, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man is dressed in earthy colors with a blue and black handkerchief worn on his right side. His hair, while still mostly silver, has prominent grey streaks. He wears an eyepatch.

Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Miller. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and a deep hatred of brigands

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job, Enemies. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Alex Shelly, Male Human Barbarian 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Stealth +0, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He likes to wear green tank tops with red pants. His white hair is thinning but still full. His eyes are a pleasant brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Entrepeneur, Gifted. Flaws: Terse, Impulsive. Bonds: Enemies. Occupation: Sage

Voice: Sighs a lot, exhausted

Attributes [hide]

Gilbert Birkenhead, Male Human Expert 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 9 (-1)18 (+4)
Skills Arcana +3, Stealth +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 sp.


Social Check DCs


Tim Tindall, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it, and a wedding ring on his right hand. His blonde hair is cut short. He has several tiny ruby earrings on each ear.

Personality: He is almost excessively polite to everyone, even when angry. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: He is greedy; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: In love, Rich, Job. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Tim Tindall, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Nicholas Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. He has brown hair. He has hazel eyes and a white hat with a blue feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Nicholas hails from a village terrorized by dire rats. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nicholas was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats; and revenge

Ideals: Gifted. Flaws: Greedy, Shy. Bonds: Attractive, Enemies. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Nicholas Tewksbury, Male Human Ranger 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)12 (+1) 15 (+2)15 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. Rock crystal (70 gp). 1 Banded mail. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Heward Merton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His green unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a minor phobia of water and hates getting wet.

History: Heward was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and his relatives are trying to arrange a marriage

Flaws: Disease, Selfish, Fearful. Bonds: Family. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Heward Merton, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 500 sp. Golden pearl (60 gp). Star rose quartz (50 gp). Chalcedony (50 gp). 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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