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Advanced [show]


Bernard Van Es, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. He has red hair. His thin eyebrows rest above his beady amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted druidic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Crown-heir

Voice: Loud with bravado

Attributes [hide]

Bernard Van Es, Male Human Sorcerer 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)15 (+2) 12 (+1)14 (+2)
Skills History +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 800 sp.


Social Check DCs


John Harrington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing the road beaten gear of a warrior, marred by beers. He has moderate length red hair. He has gleaming, smiling gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Fighting, Professionalism, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

John Harrington, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Gold and topaz bottle stopper cork (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Balimaar Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting green shirt and pants. With a patchy silver beard and wild silver hair. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 15th year, his parents were killed by a dire rats raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.

Motivation: Revenge; and a deep hatred of dire rats

Ideals: Opinionated. Flaws: Ugly, Insomniac. Bonds: Poor, Enemies. Occupation: Seamstress

Voice: Slurs words

Attributes [hide]

Balimaar Addington, Male Human Expert 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 200 gp. Onyx (80 gp). Freshwater pearl (5 gp). Emerald (400 gp). Rich purple corundum (400 gp).


Social Check DCs


Aldous Trollope, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a fine chain shirt which he covers with green colored cloaks and clothing. His black hair is singed and shortened. His eyes are likewise violet.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Carter, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Religious. Occupation: Barrister

Voice: Pirate accent

Attributes [hide]

Aldous Trollope, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)16 (+3) 17 (+3)8 (-1)
Skills Deception +1, History +5
Senses Passive Perception 13
Languages Common, Sylvan, Abyssal, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 50 pp. Fire opal (800 gp). Smoky quartz (20 gp). Sard (20 gp).


Social Check DCs


Anselm Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His psionic abilities were realized during a raid on his village. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Gifted, Entrepeneur. Bonds: Guardian, Poor, Enemies. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Westcott, Male Human Warlock 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 8 (-1)10 (+0)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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