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Advanced [show]


Balimaar Presley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. He has silver hair. His gray eyes peer out from beneath his broad pastel hat.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the west. He has had some formal writing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and further expansion of business

Ideals: Philantrophist, Justice, Artistic. Bonds: Poor, Job. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Balimaar Presley, Male Human Cleric 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 cp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Drogo Westcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a quarterstaff. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Drogo hails from a village terrorized by illithids. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has money and likes to spend it; and to end his boredom

Flaws: Mundane. Bonds: Rich, In love, Enemies, Attractive. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Westcott, Male Human Cleric 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)17 (+3) 17 (+3)8 (-1)
Skills History +6, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 800 gp. Blue star sapphire (1100 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Barkeep. His hair is black and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Mayor, who enjoyed hunting, Anselm was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: To be a Mayor again.

Ideals: Optimist. Flaws: Disease. Bonds: Job, Nature, Attractive. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Ainsworth, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp. White pearl (90 gp). Golden pearl (90 gp). Smoky quartz (50 gp). 1 Minor magic item.


Social Check DCs


Wymar Kendall, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. He carries a battered glaive and tarnished scythe as well. His golden hair is unkempt and raggedy. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Butcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Passionate, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Kendall, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 17000 cp.


Social Check DCs


Tim Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears yellow cloth garments or leather armor. His auburn hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small plains village. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.

Motivation: To protect his home; and he desires power and/or immortality

Flaws: Selfish. Bonds: Adventurer, Nature, Job, Guardian. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Tim Tewksbury, Male Human Sorcerer 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 15 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 800 gp.


Social Check DCs

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