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Advanced [show]


Gerard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is dressed in an above average manner. He has a very tight haircut. His fierce green eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: He was raised by priests from a young age. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Gerard Wedgwood, Male Human Cleric 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)12 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 200 gp. 3 Holy water. 3 Smokesticks. 3 Antitoxin. 7 Acid flasks.


Social Check DCs


Randal Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His chestnut hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and he is a bit of a kleptomaniac

Ideals: Athletic, Professionalism. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Randal Sharps, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 18 (+4)14 (+2)
Skills Insight +6, Investigation +3
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. He wears his blonde hair up in a very large beehive style do. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up flail and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Slave, Nature. Occupation: Animal Trainer

Voice: Jamaican accent

Attributes [hide]

Manfred Milton, Male Human Cleric 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 10 (+0)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Weld, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears very tight pants and wife beaters, though occasionally he sports a white coat. He sports a long silver beard, and similarly colored long hair. His eyes are a pleasant amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Joker, Professionalism. Bonds: Nature, Rich, Attractive. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Weld, Male Human Warrior 9
Medium (5'7") Human, Lawful Good (CR 9)
Armor Class 8
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Perception +4, Stealth +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 3d4-1, Ranged +1 / 3d4-2, Grapple -1

Possessions: 1500 gp. Black opal (400 gp). Star rose quartz (70 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Oakley, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. With a patchy red beard and wild red hair. He has gleaming, smiling green eyes.

Personality: A deeply religious man he believes everything happens for a reason. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the south. His first spouse was a Carter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His spouse's relatives view him with great suspicion; and he has a crush on the local carter

Bonds: Religious, Has a crush, Adventurer, Immigrant, Family. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Kyle Oakley, Male Human Rogue 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)18 (+4) 16 (+3)7 (-2)
Skills Perception +6, Persuasion +1
Senses Passive Perception 11
Languages Common, Celestial, Elven, Druidic, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 80 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Old masterpiece painting (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs

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