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NPC Generator

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Advanced [show]


Arnold Asheton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Mortician and found it very stressful. He inherited the family business which he has now maintained for 13 years.

Motivation: Sabotage a competitor; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy, Shy. Bonds: Attractive, Military, Job. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Arnold Asheton, Male Human Wizard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 7 (-2)12 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 30 pp.


Social Check DCs


Hubert Blythe, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He is generally well dressed albeit a few years behind the times. He keeps his golden hair in a pixie cut. He wears large thick round spectacles.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Flaws: Shy. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Hubert Blythe, Male Human Warlock 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 15 (+2)14 (+2)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Manfred Carlyle, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight red one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He has wavy golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he's repulsed by the pc

Flaws: Insomniac, Addict, Antagonistic. Bonds: Rich, Mentor. Occupation: Miner

Voice: French accent

Attributes [hide]

Manfred Carlyle, Male Human Adept 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 7 (-2)12 (+1)
Skills Acrobatics +4, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Gold and topaz bottle stopper cork (1700 gp). Sapphire pendant on gold chain (1700 gp).


Social Check DCs


Tim Holton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Mercenary. His hair is chestnut and curly. His thin eyebrows rest above his beady amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.

History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Professionalism, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Tim Holton, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)8 (-1) 15 (+2)13 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear blue clothing when he does not wear armor. He wears his hair in dreadlocks. His eyes are brown and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Gifted, Justice. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Lewis Hallewell, Male Human Ranger 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)10 (+0) 8 (-1)11 (+0)
Skills Perception +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2900 sp. Hematite (5 gp).


Social Check DCs

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