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NPC Generator

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Advanced [show]


Arnold Tinley, Male Human [Permalink]

Personal [hide]

Description: A 6'3" southern man, he wears a blue tunic with black highlights, and long brown pants that bunch up around his shoes. He wears a feathered hat to hide his balding. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He has achieved small success as a Animal Trainer.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Gifted. Bonds: Job. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Arnold Tinley, Male Human Barbarian 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)13 (+1) 15 (+2)17 (+3)
Skills Medicine +5, Performance +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 3 Holy water. 1 Everburning torch. 1 Alchemist’s fire.


Social Check DCs


Rolf Richie, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black cloak and cross-gartered violet stockings. His hair is short and chestnut. His ears are large.

Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Rolf grew up listening to his father's many stories. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world; and to reunite with his old friends

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Adventurer, Military. Occupation: Barrister

Voice: Squeaky

Attributes [hide]

Rolf Richie, Male Human Expert 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 7 (-2)17 (+3)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 15000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He is portly but not overly obese. He has dyed his greying black hair a little too much giving a sharp black color. His face is covered beneath a completely black helmet.

Personality: Simon wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born to a pair of adventurers, Simon grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved; and someone believes him a fraud

Ideals: Disciplined, Philantrophist, Optimist. Bonds: Enemies, Adventurer. Occupation: Armorer

Voice: French accent

Attributes [hide]

Simon Westbrook, Male Human Rogue 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 7 (-2)16 (+3)
Skills Intimidation +6, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Red spinel (130 gp). Golden yellow topaz (200 gp). Star rose quartz (40 gp). Alexandrite (200 gp).


Social Check DCs


Balimaar Soames, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue Stetson hat and blue clothes. His white hair is drawn into a tight pony tail with a skull scrunchie. This gray eyed northerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has achieved small success as a Herbalist.

Motivation: He is greedy; and he'd like to take his coworkers down a peg

Flaws: Ugly, Depressed. Bonds: Adventurer, Nature, Job, Rich. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Soames, Male Human Rogue 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)7 (-2) 7 (-2)7 (-2)
Skills Insight +0, Persuasion +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Pinkerton, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. His white hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy and tries to find solutions quickly.

History: He was born several months after his father was called into army service. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He doesn't get along with people that don't share his tastes; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Military, Adventurer. Occupation: Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Pinkerton, Male Human Aristocrat 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)11 (+0) 11 (+0)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 600 gp. Blue quartz (11 gp). Eye agate (11 gp).


Social Check DCs

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