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NPC Generator

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Advanced [show]


Arnold Lindsay, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems. He wears a Stetson hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Insomniac, Antagonistic. Bonds: Rich, Nature, Attractive, Adventurer. Occupation: Engraver

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Lindsay, Male Human Fighter 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 25 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)16 (+3) 15 (+2)14 (+2)
Skills Nature +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


John Chester, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He wears his red hair up. His green eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is content; and he seems to be bored by most things

Ideals: Entrepeneur, Logical. Flaws: Depressed, Mundane. Bonds: Rich, Family. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

John Chester, Male Human Ranger 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Solomon Marston, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears green leather gloves, a green jacket, and tight pants. He sports a flattop hair cut. He has amber eyes.

Personality: Solomon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Marston, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)13 (+1) 6 (-2)11 (+0)
Skills Insight +0, Investigation +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Shirley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting blue shirt and pants. His red hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are slightly larger than normal.

Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is an amazing painter.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Rich, Job. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Odo Shirley, Male Human Warlock 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)15 (+2) 16 (+3)14 (+2)
Skills Investigation +5, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1100 gp. Banded agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears blue painted combat armor at almost all times. He wears a colorful flower in his golden hair. His eyes are blue.

Personality: He dislikes all the random violence that takes place in the west. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Pacifist. Bonds: Attractive, Adventurer, Military. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Gilbert Gresham, Male Human Paladin 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)12 (+1) 10 (+0)17 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 2 Antitoxin. 7 Acid flasks.


Social Check DCs

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