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NPC Generator

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Advanced [show]


Gerard Elton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, grey, dusty cloak. His hair, while still mostly red, has prominent grey streaks. His eyes are amber and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Fearful. Bonds: Immigrant. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Gerard Elton, Male Human Bard 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)16 (+3) 9 (-1)13 (+1)
Skills Religion +6
Senses Passive Perception 9
Languages Common, Undercommon, Gnome, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 300 gp.


Social Check DCs


Miles Gentry, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a white poncho over his likewise colored trousers and shirt. His red hair is smooth and relatively long. His gray eyes peer out from beneath his feathered white hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in a small village he learned the ways of the warrior from his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Philantrophist, Professionalism, Fighting. Flaws: Antagonistic, PTSD. Occupation: Spy

Voice: Spanish accent

Attributes [hide]

Miles Gentry, Male Human Sorcerer 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Nature +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Clerebold Stratford, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized jet on his right hand. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Opinionated, Entrepeneur. Flaws: Insane. Bonds: Rich, Adventurer, Job. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Clerebold Stratford, Male Human Sorcerer 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 300 gp. Blue quartz (15 gp). Rhodochrosite (15 gp). 1 Simple lock. 1 Masterwork Artisan’s tools. 1 Bullseye lantern.


Social Check DCs


Hubert Compton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright red suits and hats. He sports a flattop hair cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hubert's mother didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Hubert Compton, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Athletics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


William Alton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears a black tunic with white highlights, and long pastel pants that bunch up around his shoes, and his gloved hand is found clutching a crossbow. His white hair is greasy and uncared for. He has brown eyes and a black hat with a white feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the ruined castle and found the beat up crossbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Shy, Insane. Bonds: Rich, Immigrant, Nature. Occupation: Bowyer

Voice: Speaks with a cold

Attributes [hide]

William Alton, Male Human Paladin 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)15 (+2) 17 (+3)14 (+2)
Skills Deception +5, Stealth +1
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 5000 sp. Freshwater pearl (15 gp). Zircon (80 gp). Citrine (80 gp). Chalcedony (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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