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NPC Generator

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Advanced [show]


Trym Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His blonde hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Passionate, Gifted. Flaws: Selfish, Addict. Bonds: Job. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Trym Crawford, Male Human Druid 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 1 Masterwork Artisan’s tools. 1 Average lock.


Social Check DCs


Gunter Alton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, typically a more casual-formal manner. His long brown hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Insane, Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Gunter Alton, Male Human Fighter 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). A delicate silver chain set with a tourmaline (30 gp).


Social Check DCs


Gilbert Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a silver handlebar mustache and slicked back silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac, Insane. Bonds: Attractive, Nature. Occupation: Carpenter

Voice: Posh accent

Attributes [hide]

Gilbert Thackeray, Male Human Cleric 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 10 (+0)10 (+0)
Skills Deception +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Blue quartz (16 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Thornton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Clerebold was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and he'd like to take his coworkers down a peg

Bonds: Guardian, Job, Family, Adventurer. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Clerebold Thornton, Male Human Rogue 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 19 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Deception +3, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 700 gp. Pink pearl (120 gp). Lapis lazuli (16 gp).


Social Check DCs


Godfrey Mori, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His right hand appears badly burned and disfigured. His long white hair reaches down to his waist. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Godfrey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast plains. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends.

Flaws: Cynical, Hedonist. Bonds: Rich, Nature, Adventurer. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Mori, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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